looks like rays that intersect with the water plane will continously enter and exit the water octree
Also rd<=4 will not have the weird artifacts in the octree
ok so it looks like its going something like:
Initial ray going down
Hits water plane -> air-water refraction
Hits air in water octree -> water-air reflection, now going up
The water plane looks different when it is outside of the octree compared to inside the octree but no chunks. Orignally reported in Discord: https://discord.com/channels/541221265512464394/1156386708145848451/1156386708145848451
@ThatRedox already investigated this issue a bit: