Open Robintjhb opened 5 years ago
It requires techs like WebSocket or Canvas, and once you can read the RTSP stream (As I know it's used in this project), you will be able to see the image of your game. However, AFAIK, it's difficult to communicate directly in TCP to a remote game server in a browser. So the point is: the server can be re-written so a light-weighted built-in HTTP server can be hosted and all functions can be wrapped into REST APIs, but this could generate more lags.
If use it make can view and manipulate game videos in Web browser, In this way, the client can open the web links anytime, anywhere to play large-scale games.