Open crayvoc opened 9 years ago
It used to work :-/. Maybe Riot changed how things work behind the scenes. You may want to see if you can run Maestro with ForceBindIP. Let me know if you figure out the solution! (I no longer have a need for this, but I'm sure others may!)
Hello, is there any news about it? I just found this program and I was really excited but it looks like it's not working anymore :(
Did you manage to figure out the solution @crayvoc ?
Sorry, I couldn't get it to work (but I'm a Webdev and have no idea about this windows stuff in general).
The problem I had (as far as I could tell, it was mostly guessing :>) was that every one of the executables that are required to run for LoL to work, need to use the same NIC.
So I tried to copy chutchs original program to apply what he does to all the other league exes, problem was that there are (probably, not 100% sure) some missing arguments that forced the maestro error. Unfortunatly I have now Idea how to find out what arguments these other exe files require. Maybe someone with more windows developer experience can help?
http://i.imgur.com/3gRQAmS.png see the part that looks like a key behind the lolclient.exe? I have no idea how to get or create it but I think you need it to NOT get the maestro error.
Thank you for your answer, well I'm not very experienced in windows programming too, I'm a junior web developer. I'll try to investigate on this later, for the moment I found a workaround (using network metrics to set priority for my networks and forcebindIP (classic version) to start programs on my other network) .
is that workaround for league of legends?
Hi,
as far as I can tell, it's only possible to connect to the actual game itself (via the League of Legends.exe) if lol.launcher.exe and the LolClient.exe are using the same NIC. lol.launcher.exe is easy to manage, just use ForceBindIP as intented via shortcut or commandline. LolClient.exe is then executed by the launcher (which means I can't ForceBindIP it).
I tried to modify your program to do pretty much the same with LolClient.exe what you are doing with the League of Legends.exe but it won't work, I guess there are some arguments missing and the LolClient.exe shuts down (Maestro Error). Any idea how to fix this or how to find the missing arguments to create the correct "exe chain"? :)