Open OneBit74 opened 3 years ago
#include "cinder/app/App.h" #include "cinder/app/RendererGl.h" using namespace ci::app; using namespace std; class MyApp : public App { public: void keyUp( KeyEvent event ) override; void keyDown( KeyEvent event ) override; }; void MyApp::keyUp( KeyEvent event ){ cout << "Up: " << event.getCode() << endl; } void MyApp::keyDown( KeyEvent event ) { cout << "Down: " << event.getCode() << endl; } void prepareSettings( MyApp::Settings* settings ){} CINDER_APP( MyApp, RendererGl, prepareSettings )
I'm new to cinder and found this weird behavior of KeyEvents. Running the example above I get:
Down: 119 // pressing 'w' Down: 115 // pressing 's' Up: 115 // releasing 'w' Up: 0 // releasing 's'
Down: 119 // pressing 'w' Down: 115 // pressing 's' Up: 115 // releasing 's' Up: 0 // releasing 'w'
Down: 119 // pressing 'w' Down: 115 // pressing 's' Up: 115 // releasing 'w' Down: 0 // still pressing 's' Down: 0 // still pressing 's' Down: 0 // still pressing 's' Up: 0 // releasing 's'
OS: Ubuntu 18.04.5 WM: i3 Build: source
I'm new to cinder and found this weird behavior of KeyEvents. Running the example above I get:
OS: Ubuntu 18.04.5 WM: i3 Build: source