cinderblocks / radegast

Lightweight client for connecting to Second Life and OpenSim based virtual worlds
http://radegast.life/
GNU Lesser General Public License v3.0
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Problem adding system items and clothing after LL update of region servers about two weeks ago #41

Closed stonejohnson closed 1 year ago

stonejohnson commented 1 year ago

It seems that LL caused a problem two weeks ago when they updated their simulator software. Now inventory of system items (e.g., shape, skin, hair, eyes) appears inconsistent (Current Outfit folder is empty no matter what) and Rad seems unable to load system items which is clobbering avatars (turning them into orange clouds). I guess it is somehow an easy fix because Corrade was affected in the same way but updated their codes quickly (but the fix is beyond me!). The workaround appears to be to never change system items on an avatar in Radegast. Attachments seem to be added/removed/inventoried ok.

A person associated with Corrade told me this (might be useful) which are the release note for the update that fixed the same problem that afflicts Radegast (and which started on the same day)

[2023/06/26 14:40]:

Hope that is helpful!

stonejohnson commented 1 year ago

I would like to withdraw this issue report because - it seems that Radegast 2.38 and newer are now able to put system items on and properly update the Current Outfit folder, following this week's simulator changes. So no need to worry about this issue for the moment. However I did notice a problem with the newer Radegasts (2.38 and newer) but I will report that elsewhere (small RLV issue, probably very easy to fix)

stonejohnson commented 1 year ago

I would like to withdraw this issue report because - it seems that Radegast 2.38 and newer are now able to put system items on and properly update the Current Outfit folder, following this week's simulator changes. So no need to worry about this issue for the moment. However I did notice a problem with the newer Radegasts (2.38 and newer) but I will report that elsewhere (small RLV issue, probably very easy to fix)