On both the Nexus 4 (4.4.3) and the Samsung S4 (4.4.2) (cf. Screenshots), the broadcast crashes randomly after using too much memory. The SDK is completely unstable, and it is really hard to develop anything durable having the application crash sporadically...
@growlsworth could you have a look at it ?
The Nexus 4 crashes around 2m46s so I added a second screenshot.
java.lang.OutOfMemoryError
at dalvik.system.VMRuntime.newNonMovableArray(Native Method)
at java.nio.MemoryBlock.allocate(MemoryBlock.java:125)
at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:72)
at io.cine.android.streaming.FFmpegMuxer.writeSampleData(FFmpegMuxer.java:151)
at io.cine.android.streaming.AndroidEncoder.drainEncoder(AndroidEncoder.java:128)
at io.cine.android.streaming.TextureMovieEncoder.handleFrameAvailable(TextureMovieEncoder.java:264)
at io.cine.android.streaming.TextureMovieEncoder$EncoderHandler.handleMessage(TextureMovieEncoder.java:409)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at io.cine.android.streaming.TextureMovieEncoder.run(TextureMovieEncoder.java:219)
at java.lang.Thread.run(Thread.java:841)
On both the Nexus 4 (4.4.3) and the Samsung S4 (4.4.2) (cf. Screenshots), the broadcast crashes randomly after using too much memory. The SDK is completely unstable, and it is really hard to develop anything durable having the application crash sporadically...
@growlsworth could you have a look at it ?
The Nexus 4 crashes around 2m46s so I added a second screenshot.