Closed cineafx closed 5 years ago
Make zombies not have a voice: [_x, "NoVoice"] remoteExecCall ["setSpeaker", 0];
[_x, "NoVoice"] remoteExecCall ["setSpeaker", 0];
_Originally posted by @cineafx in https://github.com/cineafx/CINE_addizeus/issues/1#issuecomment-447633049_
Not sure if ACE_NoVoice or the vanilla ArmA NoVoice is needed
ACE_NoVoice
NoVoice
Make zombies not have a voice:
[_x, "NoVoice"] remoteExecCall ["setSpeaker", 0];
_Originally posted by @cineafx in https://github.com/cineafx/CINE_addizeus/issues/1#issuecomment-447633049_