Open illusion0001 opened 2 years ago
Ok, I don't really follow :( Can you elaborate on how to count in any other way than counting duplicate frames?
Currently it looks as follows, imagine we have a recorded 1 FPS video and each character is a unique frame
A B C D => 4 frames with a frametime of each 1000ms / 1 FPS
A A B B => 4 frames, A and B are duplicated and have each a frametime of 2000ms / 0.5 FPS
A A A A => 4 frames, A is always duplicated and has a frametime of 4000ms / 0.25FPS
Long stutters or pauses does not show high frametimes, instead the huge spikes only occurs when the display updates with a new frame.
Better idea for this would be to count duplicate frames instead of when a new updated frame arrives, if the make sense.
Example: Too-Long-Didn't-Watch screenshots:
What it should look like: (simulated 10fps drop)
Long stutter video samples: https://drive.google.com/drive/folders/14JpyOR5nshlKqY2I2BKtUkRbGl2Uef_N