citiesskylines-csur / RoadImporter

Automated road asset creation utilities for Cities: Skylines; reads FBX models and XML files containing road parameters to make CRP assets in the road editor.
GNU General Public License v3.0
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RoadImportert dont import roads #3

Open blaskognia opened 3 years ago

blaskognia commented 3 years ago

I have folder: ...AppData\Local\Colossal Order\Cities_Skylines\RoadImporter

There is a file: imports.txt with content:

CSUR-R 1R2P1R4=2R4

In the same folder is folder textures and imports.

In folder textures is textures files. In folder imports i put files that generated by CSUR generator.

================

Next i run CitiesSkylines. Then i on RoadImporter mod - everything is fine. Next i run asset creator. Then i see message that one road is to import and i must press CTRL + L to import.

Thent i click ok, i choose some road template and when asset editor load i press CTRL + L.

Nothing happend. No error, no crp file in asset. What i doing wrong?

blaskognia commented 3 years ago

I solved it :)

First in documentation you say that folder with model must be named as IMPORTS. WRONG! Folder must be named as IMPORT.

Next. You write that for best performance we must turn off mods BUT you don't write that we must left turn on harmony. I left ON harmony, CSUR loader and CSUR tollbox - i don't now which of this three mods is nessesary.

And the last one. In this place you left only CS files. CITIES SKYLINES on newset version can't compile them to dll file (in outpot log shows errors). BUT you join dll file into original CSUR master pack in folder BIN.

I get this file and place it in MOD folder.

Everything is working now!

blaskognia commented 3 years ago

One more...

If you run CTRL+L and mod throw error, even when you exit to main menu mod don't work again (example if you change folder name from import to import). You must restart game and then run again procedure.

And last :)

When you finish the job turn off mod becasue message about ready files will be shown on start the game.