Closed PsychoShock closed 3 months ago
In my opinion this has too much filler, while leaving out important details like that it yields "thread"/coroutine so the game can render the next frame. You should probably just extend the current page and include two examples; one example showing a 2 seconds wait, and another one explaining how/why we need the Wait(0)
you see often in loops.
Credits to @AvarianKnight for the "Things to keep in mind" part. Thanks.
This will mostly show: