Closed 0xLuca closed 2 years ago
Was your map enabled in project's explorer?
- Nothing happened as in no notification about project is built successfully or what exactly?
Ahh, thank you, i enabled the map it does now work.
I open the build dialog, press on build, the dialog stays open and no directory gets created, nor i get any updates on the build status in the dialog. Here you have a video of it: https://streamable.com/1a7znp
Can you please attach log file that corresponds to when this screencast was recorded? It's in you FiveM installation folder in logs
directory.
So far I'm unable to reproduce the issue here 😞
Can you please attach log file that corresponds to when this screencast was recorded? It's in you FiveM installation folder in
logs
directory.So far I'm unable to reproduce the issue here 😞
Attached, apparently i found no other error than this one, i am unsure if it has to do with the issue:
[ 3484] [fxdk_ROSLaunch] 3320/ SC JS message: SetTitleInfo (gta5) -> {"batchEnd":true,"branches":[{"branchName":13,"friendlyName":"default","isDefault":true}],"currentBranch":13,"currentBranchFriendlyName":"default","currentVersion":"1.0.2545.0","externalInstall":[],"friendlyName":"Grand Theft Auto V","languages":["en-US","fr-FR","de-DE","it-IT","es-ES","pt-BR","pl-PL","ru-RU","ko-KR","zh-CHT","ja-JP","es-MX","zh-CHS"],"parentA
[CitizenFX_log_2022-03-22T060820.log](https://github.com/citizenfx/fivem/files/8321625/CitizenFX_log_2022-03-22T060820.log)
pp":null,"shortcuts":{"desktop":true,"startMenu":false},"status":{"entitlement":true,"install":true,"installLocation":"C:\\Program Files\\Rockstar Games\\Games\\Grand Theft Auto V","lastUsed":"2022-03-22T07:08:23+00:00","preparing":false,"queuePosition":-1,"releaseState":"available","totalBytes":59988376,"updateBytes":0,"updateProgress":0,"updateState":"notUpdating","updateTotal":0},"titleName":"gta5"}
[ 3562] [ FiveM] UV loop: svMain/ ^1Error: TypeError: Cannot read properties of undefined (reading 'extUri')
[ 3562] [ FiveM] UV loop: svMain/ at C.doesChangeAffects (C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:37:11579)
[ 3562] [ FiveM] UV loop: svMain/ at C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:37:11475
[ 3562] [ FiveM] UV loop: svMain/ at Array.some (<anonymous>)
[ 3562] [ FiveM] UV loop: svMain/ at C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:37:11462
[ 3562] [ FiveM] UV loop: svMain/ at C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:8:52577
[ 3562] [ FiveM] UV loop: svMain/ at g.fire (C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:10:1712)
[ 3562] [ FiveM] UV loop: svMain/ at Be.onDidChangeFile (C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:21:29391)
[ 3562] [ FiveM] UV loop: svMain/ at C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:21:15492
[ 3562] [ FiveM] UV loop: svMain/ at g.fire (C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:10:1712)
[ 3562] [ FiveM] UV loop: svMain/ at C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:21:12697
[ 3562] [ FiveM] UV loop: svMain/ at b.onDidFilesChange (C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:21:41276)
[ 3562] [ FiveM] UV loop: svMain/ at C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:18:53608
[ 3562] [ FiveM] UV loop: svMain/ at a.queue (C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:12:12106)
[ 3562] [ FiveM] UV loop: svMain/ at C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:12:13597
[ 3562] [ FiveM] UV loop: svMain/ at C:\Users\luczi\AppData\Local\FiveM\FiveM.app\citizen\sdk\sdk-root\fxcode\out\vs\fxdk\node\server.js:12:13059
[ 3562] [ FiveM] UV loop: svMain/ at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:61:5)
[ 3562] [ FiveM] UV loop: svMain/ at onTick (citizen:/scripting/v8/timer.js:227:28)
[ 3562] [ FiveM] UV loop: svMain/ at citizen:/scripting/v8/timer.js:270:13
[ 3562] [ FiveM] UV loop: svMain/ at Number.__cfx_wrap_71 (citizen:/scripting/v8/main.js:23:12)
[ 3578] [ FiveM] UV loop: svMain/ at citizen:/scripting/v8/main.js:29:16
[ 3578] [ FiveM] UV loop: svMain/ at citizen:/scripting/v8/timer.js:269:16^7
[ 4281] [ FiveM] UV loop: svMain/ [main 2022-03-22T06:08:24.847Z] ExtensionManagementService#TargetPlatform: win32-x64
CitizenFX_log_2022-03-22T060820.log
Update:
I just realized that when i click the Build button again, the log file does not even update.
All right, can you also attach the cef_console.txt
file mentioned on a last line of the log file above, please?
Here it is: cef_console.txt
I pressed the Build button a few times to check if it changes, it does not.
All right, I'd need you to repeat what I did on the screencast below.
After you switched to WS
filter in Network
tab of DevTools you need to hit Ctrl+R
to reload and needed entry to appear.
Make sure to click on every message that'll appear there after you click on Build
:p
Unfortunately it does not even get to the step to connect to a web socket:
Actually! That's even better, now I can reproduce this and fix!
Problem is that we only display assumed build path in build modal, while logic is so that it will not start actual build if build path is not saved.
Fixed in 29335d9
I added a world to my map, added a barrier and a helipad. I rotated the barrier and scaled the helipad 2x in every axis.
I tested the objects in world editor's test mode, they where here (event if the helipad's collisions did not scale with it, they where the old size).
Then I closed world editor, started the devkit's test server but the created objects where not here. I also tried to build the project, the dialog opened but when pressing build nothing happened (except for the cursor to get a loading animation for a few seconds).