Open CaMoTraX opened 11 months ago
The issue here is that GetCurrentPedVehicleWeapon
does not return the "weaponIndex" - it just returns true/false and the weapon hash. Neither of which can be used with GetVehicleWeaponCapacity/SetVehicleWeaponCapacity
Referencing the decompiled game scripts it seems everything is hard coded based on model, e.g., "if the model is dune3 let slot = 1". All of this data can be referenced from CVehicleWeaponHandlingData
within the vehicles HandlingData
, which, unfortunately cannot be accessed via native at this time.
What happened?
SetVehicleWeaponCapacity and GetVehicleWeaponCapacity
Booth not working properly. Tried using them on a spawned vehicle and nothing worked. But when i put this code into a loop:
` Citizen.CreateThread(function()
while true do Wait(100)
end end) `
It sets the capacity to 100 ONCE, but it should refill it every 100ms. This also just work with the loop already running and then spawning the vehicle. It won't work on already spawned vehicles. GetVehicleWeaponCapacity also return wrong values.
Getting this fixed would be awesome, due i want to limit vehicle weapons ammo.
Expected result
SetVehicleWeaponCapacity(veh, slot, 100) = Ammo of that slot 100, no matter if already spawned.
Reproduction steps
Spawn a vehicle ( dune3 ) and get in.
Exececute: local ped = GetPlayerPed(-1) local veh = GetVehiclePedIsIn( ped, false ) local slot, hash = GetCurrentPedVehicleWeapon( ped )
SetVehicleWeaponCapacity(veh, slot, 10) print( GetVehicleWeaponCapacity( veh, slot ) )
It should return 10 ammo, try to shoot and get out of ammo. Check your ammo using the print. It will stay the same.
Importancy
Slight inconvenience
Area(s)
FiveM, OneSync, Natives
Specific version(s)
FiveM b2802, FXServer 6683
Additional information
No response