RDR2 - When drawing text or sprites in a loop and using draworigin within the loop, if an item decides to stop drawing itself, but others are still drawing, for one single frame before disappearing, it overlaps itself on to an incorrect position (or another draw origin in the list, possibly the first or last one used/drawn? unsure entirely). I've submitted this issue on the forums with full description, reproducible code, and screenshots, which can be viewed here: https://forum.cfx.re/t/draworigin-single-frame-positional-issue/5223033
I wanted to submit this to github issues to potentially get some more eyes on it.
Expected result
DrawOrigin should not make something being drawn jump positions for one frame before dissapearing
What happened?
RDR2 - When drawing text or sprites in a loop and using draworigin within the loop, if an item decides to stop drawing itself, but others are still drawing, for one single frame before disappearing, it overlaps itself on to an incorrect position (or another draw origin in the list, possibly the first or last one used/drawn? unsure entirely). I've submitted this issue on the forums with full description, reproducible code, and screenshots, which can be viewed here: https://forum.cfx.re/t/draworigin-single-frame-positional-issue/5223033
I wanted to submit this to github issues to potentially get some more eyes on it.
Expected result
DrawOrigin should not make something being drawn jump positions for one frame before dissapearing
Reproduction steps
For full context and walkthrough, please view the forum post at: https://forum.cfx.re/t/draworigin-single-frame-positional-issue/5223033
Reproducible Code below:
Importancy
Slight inconvenience
Area(s)
RedM
Specific version(s)
RedM b1491 Production and Canary
Additional information
No response