citizenfx / fivem

The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.
https://cfx.re/
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Nitro exhaust backfire on 3095 #2482

Closed CeebDev closed 4 months ago

CeebDev commented 4 months ago

What happened?

On build 2944, backfire nitro exhaust works fine. On 3095, flames are not showing up

Expected result

It should display fire on exhausts

Ex: On build 2944

g3l7r

Reproduction steps

local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
SetVehicleNitroEnabled(vehicle, true)
SetVehicleBoostActive(vehicle, true)
SetVehicleRocketBoostActive(vehicle, true)

Importancy

Slight inconvenience

Area(s)

FiveM, FXServer

Specific version(s)

FiveM build 3095

Additional information

No response

PsychoShock commented 4 months ago

Hello,

You neeed to call

RequestNamedPtfxAsset('veh_xs_vehicle_mods')

This is not a issue. I am currently using boost natives on 3095 without any issue. If you want more support, I don't mind helping you in the CFX Discord. Note that this is just my personnal experience and do not represent anyone here :)

Thanks