citizenfx / fivem

The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.
https://cfx.re/
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Increase CMoveObject Pool Size or Fix Recurrent Crashes #2492

Open ChaiyaZ-Dev opened 4 months ago

ChaiyaZ-Dev commented 4 months ago

Segment

Technical – Server Stability

Importancy

Missing details

Improvement request

Many players on my server experience frequent game crashes due to the CMoveObject Pool Full, Size == 300 error, especially when using a significant number of .ycd or animation files. It appears the CMoveObject pool size limit is causing these crashes. Could the development team consider increasing the pool size limit or implementing a fix to handle higher demands on servers with extensive use of animation files?

Area(s)

FiveM

Additional information

The issue leads to server instability and affects gameplay, especially during peak times with high player loads. An increase in the CMoveObject pool size or a more efficient handling mechanism would greatly enhance server performance and player experience.

This description should clearly communicate the problem and its impact, while also suggesting a potential solution for the developers to consider.

yannbcf commented 4 months ago

Increasing the pools is something to do with a lot of consideration, I would suggest you to reduce the number of streamed .ycd / animation files, it will reduce the number of files downloaded and make your users client more stable overall

Legacy-TacticalGamingInteractive commented 4 months ago

It would indeed be nice to have increased even a bit if possible.

LucaPenguin commented 1 month ago

i have this issue too , it gonne be nice to have just like 400 - 500.