Closed nullvariable closed 1 month ago
Can you verify that the same thing happens for non-player peds?
you can use this Thread to place MaxHealth
CreateThread(function()
while true do
local Ped = PlayerPedId()
if GetEntityMaxHealth(Ped) ~= 401 then
SetEntityMaxHealth(Ped,401)
SetPedMaxHealth(Ped,401)
end
Wait(1000)
end
end)
You need to use SET_ENTITY_MAX_HEALTH
to populate the CPedHealthDataNode
, using other natives to set the max health of a player-ped will only populate the CPlayerGameStateDataNode
.
The same applies for non-player peds.
adding SetEntityMaxHealth
doesn't seem to change the outcome. Testing on a server spawned ped appears to return the same results where clientside the value of the ped health reports the desired max and full values, but the server side still only reports 200.
server.lua:
RegisterCommand('create_test_ped', function(src)
local coords = GetEntityCoords(GetPlayerPed(src)) + vector3(2, 2, 1)
local ped = CreatePed(4, `s_m_y_cop_01`, coords.x, coords.y, coords.z, 0.0, true, true)
while not DoesEntityExist(ped) do Wait(0) end
print(NetworkGetNetworkIdFromEntity(ped))
print(GetEntityHealth(ped))
print(GetEntityMaxHealth(ped))
end)
RegisterCommand('report_ped_health', function(_, args)
local ped = NetworkGetEntityFromNetworkId(tonumber(args[1]))
print(GetEntityHealth(ped))
print(GetEntityMaxHealth(ped))
print(GetPedMaxHealth(ped))
end)
client.lua
RegisterCommand('set_test_ped_health', function(_, args)
local ped = NetworkGetEntityFromNetworkId(tonumber(args[1]))
SetPedMaxHealth(ped, 1100)
SetEntityMaxHealth(ped, 1100)
ReviveInjuredPed(ped)
Wait(0)
SetEntityHealth(ped, 1100)
print(GetEntityHealth(ped))
print(GetEntityMaxHealth(ped))
end)
results:
> create_test_ped
65534
0
0
> report_ped_health 65534
200
200
200
> set_test_ped_health 65534
1100
1100
> report_ped_health 65534
200
200
200
I tested a couple of other things. using the test ped above, client A sets the higher values, which read back as expected on Client A. But Client B reports the normal 200/200 values while the ped is owned by Client A, regardless if the values are set while client B is present or arrives after.
Client A leaving the area and Client B setting health, Client A returning reports 200/200
Client A and B both report the expected elevated values for their player peds on the clientside in all scenarios though
You shouldn't call SET_PED_MAX_HEALTH
and only use SET_ENTITY_MAX_HEALTH
as calling SetPedMaxHealth
before SetEntityMaxHealth
with the same value causes game code to not set the change bit on the sync node as local max health hasn't changed. (Only SetEntityMaxHealth
sets the bit flag and only if local max health was altered by the script command, which isn't the case here as being previously set to the same value by SetPedMaxHealth
)
(You can easily test this with calling SetPedMaxHealth
before SetEntityMaxHealth
but with a different value.)
That makes sense, and removing the SET_PED_MAX_HEALTH call from my code as well as the examples outlined above creates the desired result for me.
Thanks!
What happened?
GetEntityHealth values between client and server do not match expectations
Expected result
GetEntityHealth would report the same value on the server as the client
Reproduction steps
on client
on server
Setting values below 200 returns the same value on both client and server.
Importancy
There's a workaround
Area(s)
FiveM, RedM, FXServer
Specific version(s)
FiveM/b3095 - FXServer 8049 win32
Additional information
with the
GetPlayerMaxHealth
function I somewhat expected a similar function for getting health if the server was going to differ at all.In examining the CPedHealthDataNode definition, it looks like if the data for maxhealth is 0 it defaults to 200, but this was the only instance I could track down where that value might be coming from. https://github.com/citizenfx/fivem/blob/0fc6406b3f3c18243761d0d4dfa0fdfd4d0aeed6/code/components/citizen-server-impl/include/state/SyncTrees_Five.h#L2184
I would like to sample the correct value on the server side either via a new
GetPlayerHealth
function, or preferably via the GetEntityHealth function.