If a player try to connect to the server, wait the loading resources phase (before loading screen) and exit
Then DoesPlayerExist return 1
Tried to relaunch FiveM, wait +30min etc
Expected result
if user exit the loading phase, DoesPlayerExist need to return false
Reproduction steps
Server side
local tempId = REPLACE WITH THE TEMP ID OF USER TRYING TO CONNECT
CreateThread(function()
while true do
print(DoesPlayerExist(tempId))
Wait(1000)
end
end)
Connect to the server
Wait for loading resources (before loading screen)
Exit the process by spamming close / F8 quit or whatever (crash etc...)
What happened?
If a player try to connect to the server, wait the loading resources phase (before loading screen) and exit
Then
DoesPlayerExist
return 1Tried to relaunch FiveM, wait +30min etc
Expected result
if user exit the loading phase,
DoesPlayerExist
need to return falseReproduction steps
Server side
Importancy
Slight inconvenience
Area(s)
FiveM, FXServer
Specific version(s)
FiveM b3095 (canary), Server b7930 Windows 11
Additional information
No response