Open JajarGaming opened 1 week ago
<3
Maybe it also worth to extend Rope definitions pool to allow adding of new rope types with custom texture and width? You can do it in same PR. Currently we are limited to 8 types, but I think nothing bad will happen if we extend it to 24
Maybe it also worth to extend Rope definitions pool to allow adding of new rope types with custom texture and width? You can do it in same PR. Currently we are limited to 8 types, but I think nothing bad will happen if we extend it to 24
This would be awesome!
Maybe it also worth to extend Rope definitions pool to allow adding of new rope types with custom texture and width? You can do it in same PR. Currently we are limited to 8 types, but I think nothing bad will happen if we extend it to 24
I'm not exactly sure where the definitions pool is located. It's my first time working with the fivem repo and C++.
Maybe it also worth to extend Rope definitions pool to allow adding of new rope types with custom texture and width? You can do it in same PR. Currently we are limited to 8 types, but I think nothing bad will happen if we extend it to 24
I'm not exactly sure where the definitions pool is located. It's my first time working with the fivem repo and C++.
This pool is not mentioned in gameconfig because it's using default value (8). You need to add
<Item>
<PoolName>ropeData</PoolName>
<PoolSize value="24"/>
</Item>
To PoolSizes
Will do
Goal of this PR
When using ropes, we ran into some limitations and the poolSize might've been the cause. Also when using the
SetRopesCreateNetworkWorldState
native, we were receiving errors of the pool size being full. I couldn't find anything related to theCNetworkRopeWorldStateData
pool and how it could be edited/increased, so thought it might be using the normalROPE
poolHow is this PR achieving the goal
A simple pool size increase in
gameconfig.xml
. RDR has a size of 48, GTA originally had a size of 12 and I bumped it up to 32.This PR applies to the following area(s)
FiveM
Successfully tested on
N/A
Game builds: N/A
Platforms: Windows
Checklist
Wasn't able to compile - didn't have the environment setup for it, but this change shouldn't impact compilation anyways?