Open ahcenezdh opened 3 months ago
Can you post the crash dump? Also 10k networked objects? Just why? Maybe because you hit the limit ?
100_000
that does not look like 10k to me...
100_000
that does not look like 10k to me...
My bad
Can you post the crash dump? Also 10k networked objects? Just why? Maybe because you hit the limit ?
I was trying to found this limit but the server crashed, and even if a limit exist, the server shouln't crash
I would argue that a server 'crash'/main thread hang is expected when running a blocking loop with 10k+ iterations, this has nothing to do with the native/object creation itself.
But even when applying reasonable pause times, a count of 100k+ networked objects is not reasonable at all and should never happen in the first place, as you will run into other limitations way earlier.
What happened?
When creating 100k objects on the server side the server is crashing
Expected result
Not crashing
Reproduction steps
Importancy
Crash
Area(s)
FXServer
Specific version(s)
FiveM
Additional information
No response