Open mcNuggets1 opened 2 weeks ago
Please specify what game build you are using, this will help to repro this issue.
b3095, I updated the artifact today a few minutes ago also im on windows. Didn't include it, because I dont feel anyone's really reading or working on the issues I report.
Did you had this issue on older game build ?
I can confirm a desync with GetPlayerInvincible
too on b3095 or greater, those two desyncs depends on CPlayerGameStateDataNode
parser so it might need adjustment for this game build.
I never worked with this until now.
What happened?
I used SetPlayerWeaponDamage clientside to set the damage to 1.5. GetPlayerWeaponDamage now correctly returns 1.5 on the clientside.
The server side tells me 1.0, when I call the native. If I use an invalid player serversidely I get a 0.0, so it should be the synced value.
Expected result
Syncing happening (documentation is terrible too)
Reproduction steps
Importancy
Slight inconvenience
Area(s)
FiveM, FXServer
Specific version(s)
FiveM newest version
Additional information
No response