citizenfx / fivem

The source code for the Cfx.re modification frameworks, such as FiveM, RedM and LibertyM, as well as FXServer.
https://cfx.re/
3.57k stars 2.11k forks source link

The issue of the number of people in a given area #2808

Closed R1chter-x closed 2 months ago

R1chter-x commented 2 months ago

What happened?

Hello,

In today's FiveM, the number of players on the servers is not 64 - 128. It is much more and much more crowded. Many more scripts, maps, tools, etc. are available. The only problem with this great progress is that we still have problems with more than 128 people in a certain area. There is no way to bring more players together in a certain area. The only way to solve this problem permanently is for the FiveM team to step in.

Thanks for your help in advance.

Expected result

More than 128 more players in one field

Reproduction steps

This may not be the only problem with your server. Crowded servers need to be meticulous and highly optimized.

Simple examples; Analyze all ytds on your server and apply fixes and mitigations. Try optimizing products with high polygon and pixel counts.

Despite your efforts, you can support me if you are experiencing situations such as all characters disappearing, textures deteriorating, etc. in a concert event on your roleplay server.

Importancy

Crash

Area(s)

FiveM

Specific version(s)

FiveM 9902 | DLC 3258

Additional information

I hope this request will be granted. For more crowded and fun days.

yannbcf commented 2 months ago

This limitation is due to the game engine, you should be able to render 128 vehicles and 128 peds (including yourself) at once, this 256 limitation is a safety guard so the rendering do not have undefined behaviors such as falling through the ground, which can be experienced above those defined boundaries

R1chter-x commented 2 months ago

This limitation is due to the game engine, you should be able to render 128 vehicles and 128 peds (including yourself) at once, this 256 limitation is a safety guard so the rendering do not have undefined behaviors such as falling through the ground, which can be experienced above those defined boundaries

Is there any way to overcome the 128 limits offered by the game engine?

ook3D commented 2 months ago

Is there any way to overcome the 128 limits offered by the game engine?

No, without a memory patch implemented into fivem, such hardcoded limit can't be changed

spacevx commented 2 months ago

Even if the limit is bypassed, this is a problem with Rage, those limits are here for a reason

d22tny commented 2 months ago

Still, 32 on RedM is very low.

R1chter-x commented 2 months ago

Of course, there is a reason for these limits, but systems and computer components have also improved a lot. The old limits are not so necessary nowadays. We need more than 128 now. And I believe those limits can be overcome.

ook3D commented 2 months ago

Of course, there is a reason for these limits, but systems and computer components have also improved a lot. The old limits are not so necessary nowadays. We need more than 128 now. And I believe those limits can be overcome.

That's not how it works, the game engine is not designed to handle higher limits, there's a reason for the limits

R1chter-x commented 2 months ago

Okay, I got it. Everything is as I expected, thank you.