The original input routines were generalized for p1 and p2, so generalizing the rotary routines should be equally simple. Based on which addresses the game passes, it should be possible to determine if the call was for p1 or p2, and set the values in the proper place in memory accordingly. Oh and read p1 or p2 control inputs too.
The original input routines were generalized for p1 and p2, so generalizing the rotary routines should be equally simple. Based on which addresses the game passes, it should be possible to determine if the call was for p1 or p2, and set the values in the proper place in memory accordingly. Oh and read p1 or p2 control inputs too.