city41 / rotary-bobble

Puzzle Bobble with rotary controls
https://rotary-bobble.mattgreer.dev/
GNU General Public License v3.0
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Possibility of SNK Dial Controller usage #17

Open riggles1 opened 5 months ago

riggles1 commented 5 months ago

Feature request just in case it's a possibility down the line. The hardware already supports dial for Pop n' Bounce, accessed through both MAME and FBN with a mouse or a mouse device spinner like the SpinTrak. The spinner for that itself isn't absolute, but it might not be an issue as long as the centering is reset to read whatever the current position of the spinner is as zero before a round.

I suspect this is all probably a lot more work and beyond the scope of the project.

either way, playing without a dial using your precise controls patch with normal controls is great as well :)

city41 commented 5 months ago

I would think it would be possible. There's a few controllers out there like this, such as the ng spinner controller board. But the problem is I've not found any real info on any of these things, specs, code examples, anything. I know the ng spinner is proprietary and so very likely a total no go. If you know of any, I'd love to see it.

city41 commented 5 months ago

And as another example, the dial controller page on the wiki was deleted

https://wiki.neogeodev.org/index.php?title=Dial_controller&action=edit&redlink=1

actually maybe not deleted, but rather never existed. it's hinted at here

https://wiki.neogeodev.org/index.php?title=Pop_%27n_Bounce