cityplanners / bones-engine

The Bones Engine, a game engine written in Rust using Vulkan
BSD 3-Clause "New" or "Revised" License
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Investigate list of things needed to emulate PSX style graphics #7

Open cpadilla opened 1 year ago

cpadilla commented 1 year ago

[Devil Daggers]'s art direction and rendering engine were designed to reimagine the aesthetics and graphical style of video games from the 1990s. This was achieved by making use of unfiltered textures, jagged 3D models, and the deliberate implementation of polygon jitter and texture warping found in early 3D games.

https://www.reddit.com/r/Unity3D/comments/49385e/how_was_the_graphical_style_of_devil_daggers/

https://www.reddit.com/r/gamedev/comments/4zwz40/how_did_sorath_do_the_art_assets_for_devil_daggers/