cityrpg / CityRPG

A sandbox-simulation styled mod for the game Blockland that simulates the life of a blocky city. Live, build, and thrive in a city made of blocks.
4 stars 3 forks source link

Lot ownership reset after autosaver load #40

Open LakeYS opened 4 years ago

LakeYS commented 4 years ago
Lake is attempting to load bricks from an autosave file. - Autosave - 09-27-20 at 210651
Direct load saves/AutosaverB/Autosave - 09-27-20 at 210651.bls, 3, , 1,
LOADING BRICKS: saves/AutosaverB/Autosave - 09-27-20 at 210651.bls (ColorMethod 3)

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #70

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #71

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #72

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #73

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #74

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #75

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #76

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #77

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #78

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #79

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #80

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #81

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #82

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #83

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #84
Trying to connect to the Discord bridge again (failed to connect)...

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot

City: Registered new lot, #85
LakeYS commented 4 years ago

May be a result of package experiments this was reverted. will need to test later