Lake is attempting to load bricks from an autosave file. - Autosave - 09-27-20 at 210651
Direct load saves/AutosaverB/Autosave - 09-27-20 at 210651.bls, 3, , 1,
LOADING BRICKS: saves/AutosaverB/Autosave - 09-27-20 at 210651.bls (ColorMethod 3)
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #70
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #71
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #72
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #73
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #74
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #75
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #76
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #77
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #78
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #79
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #80
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #81
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #82
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #83
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #84
Trying to connect to the Discord bridge again (failed to connect)...
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->chown::setStartBrick->chown::getBricks->chown::tickGetBricks->chown::finishedGetBricks->chown::transfer->[CityRPG_LotRegistry]chown::tickTransfer->chown::tickTransfer->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG 4 - Attempted to remove the lot '-1' from the ownership cache of BLID '' but the value is missing from the cache.
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->fxDTSBrick::cityLotCacheRemove
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->CityLots_TransferLot->fxDTSBrick::setCityLotOwnerID->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
CityRPG Lot Registry - Attempting to re-initialize a lot! Something's gone wrong. Aborting...
BackTrace: ->ServerLoadSaveFile_Tick->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot->fxDTSBrick::initNewCityLot->[CityRPG_LotRegistry]fxDTSBrick::SetNTObjectNameOverride->[Server_Autosaver]fxDTSBrick::setNTObjectName->[CityRPG_Overrides]SimObject::setNTObjectName->fxDTSBrick::initCityLot
City: Registered new lot, #85