Open cscott opened 6 years ago
We'd probably want to look at ETags or other means to ensure that we can poll this page at high frequency w/o overloading HQ's server.
Can we ask setec if they'd be willing to provide a per-team RSS/atom feed using basic auth? If they agree, it really makes our work simple.
On Jan 16, 2018 1:41 PM, "C. Scott Ananian" notifications@github.com wrote:
We'd probably want to look at ETags or other means to ensure that we can poll this page at high frequency w/o overloading HQ's server.
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If we want to be clever, we'd scrape frequently (every second) right after solving a puzzle, since that's the time we'd be most likely to unlock something, then decay to once per minute gradually or when the puzzle list changes.
The most stressful time for a callin operator is when new puzzles are released. Lots of data entry to do, and if you're not quick enough you get sniped by someone who is probably well-intentioned but might inadvertently misspell a puzzle or put it in the wrong round, etc. We've discussed putting a "lock out" on the blackboard that would only let a certain person add puzzles, but this is contrary to our permissive team spirit, and complicates getting help when/where help is actually appreciated.
Since the 'puzzle log' page has been consistent now for about three hunts, it's probably time to add configurable screen-scraping functionality to our blackboard. Probably some combination of URL plus CSS selector for an element, plus selector for the puzzle title (content of element or data- property name).
In the puzzle log it's
tr > td { contents are "UNLOCKED" }
and then the puzzle name is thea
contents in the previous cell (and the href in the previous cell should be the puzzle link).In the "List of Puzzles" page it's
div.puzzle-list-item
> afor the link and the title. You'd probably want to disambiguate already-existing puzzles by the
a href`, just in case titles were duplicated?It's easiest if we don't try to scrape the round association, since hunt structure varies quite a bit and we might want to organize puzzles in a way which the constructing team is hesitate to reveal because it would spoil the meta. #221, #277, and #287 would be helpful for letting the screen-scraper concentrate on the puzzle chat and spreadsheet creation, which is most cruicial, and letting us backfill the less-urgent questions about organization of puzzles into rounds and identifying metas.