A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
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Hashed and agnostic animations, play once jump animation option #49
Stores animations as hashes instead of strings, checks if animations exist on load and only plays those that do so that animator script is agnostic of animation controller. Also adds ability to mark jump animation as play once so that jump doesn't loop. Ability to play jump animation is reset when controller lands or a mid-air jump is started.
Stores animations as hashes instead of strings, checks if animations exist on load and only plays those that do so that animator script is agnostic of animation controller. Also adds ability to mark jump animation as play once so that jump doesn't loop. Ability to play jump animation is reset when controller lands or a mid-air jump is started.