A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
i was wondering if there was a way i could add a force to the motor in a certain direction (but not using dash), just like the AddForce() function for rigidbodies.
i was wondering if there was a way i could add a force to the motor in a certain direction (but not using dash), just like the AddForce() function for rigidbodies.
Thanks a lot for everything you've done!