issues
search
cjddmut
/
Unity-2D-Platformer-Controller
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
MIT License
873
stars
163
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
That little step...
#37
jsnetors
closed
9 years ago
5
Help setting up?
#36
Simplicitydown
closed
8 years ago
5
Refactoring
#35
llafuente
closed
9 years ago
8
improve MotorMonitor using GUILayout
#34
llafuente
closed
7 years ago
6
Think around use scenario with ladders.
#33
cjddmut
opened
9 years ago
1
Implement mode system in PC2D
#32
cjddmut
opened
9 years ago
7
[Question] Getting characters to act as moving platforms while also inheriting movement from other moving platforms
#31
McGunn
opened
9 years ago
10
Ladders (FreeMode state)
#30
llafuente
closed
9 years ago
15
Fire / Combat implementation
#29
cemkoker
closed
9 years ago
1
Falling through sloped one-way platforms with Polygon/Edge colliders
#28
3noneTwo
opened
9 years ago
7
Where to set 'static environment layer mask'
#27
neutt22
closed
9 years ago
2
Change speed on slopes not working correctly
#26
cjddmut
closed
9 years ago
1
Enabled moving platforms stops extra jump height in one way platforms
#25
cjddmut
closed
9 years ago
1
Added cornerValidSize to Editor script
#24
thelucre
closed
9 years ago
3
Added cornerValidSize property for corner grab area #20
#23
thelucre
closed
9 years ago
0
Scale X flip breaks collision on slopes
#22
thelucre
closed
9 years ago
2
Ladder / Climbing area implementation
#21
thelucre
opened
9 years ago
4
Ability to customize corner grab collision area
#20
thelucre
closed
9 years ago
1
Drop through one-way platforms
#19
thelucre
opened
9 years ago
2
Converted Vector2 left/down to standard -right/-up
#18
thelucre
closed
9 years ago
1
Need to use PC2D accessor in the motor with Globals
#17
cjddmut
closed
9 years ago
1
amountJumped and amountFallen are too far off to be accurate.
#16
cjddmut
opened
9 years ago
0
Moving platforms can move into the motor
#15
cjddmut
closed
9 years ago
1
One way moving platforms won't work right.
#14
cjddmut
closed
9 years ago
1
With removal of rigidbody2d can get stuck in moving platform
#13
cjddmut
closed
9 years ago
1
Sometimes slide will not actually move the player down the wall
#12
cjddmut
closed
9 years ago
1
Collision
#11
N3RDL1F3
closed
9 years ago
3
distanceDashed goes up even if dashed into a wall.
#10
cjddmut
closed
9 years ago
1
Added additional jump options
#9
bncastle
closed
9 years ago
2
Can now specify any number of "air" jumps
#8
bncastle
closed
9 years ago
0
Use magnitude for dash easing function and multiply by normalized direction.
#7
cjddmut
closed
9 years ago
0
spring speed incorrect when ending dash.
#6
cjddmut
opened
9 years ago
0
A timing could cause gravity to equal zero due to ground check without collision message being sent from physics2d
#5
cjddmut
closed
9 years ago
1
Set speed at end of dash wrong.
#4
cjddmut
closed
9 years ago
0
With a normalizedXMovement less than 1, it will still reach stop speed.
#3
cjddmut
closed
9 years ago
0
Once Jumping.Held is set, it's always true.
#2
cjddmut
closed
10 years ago
1
Physics2D.OverlapArea doesn't work with edge colliders.
#1
cjddmut
closed
10 years ago
1
Previous