Open GoogleCodeExporter opened 9 years ago
Early tests certainly show that it is capable of running on iPhone. I'm not in
a position to check this routinely, as (following job change etc) I am devoid a
few things (an apple dev box, and monotouch license!). I'm happy to
investigate, but I might need a few more details about what steps **exactly**
you went through.
Original comment by marc.gravell
on 28 Mar 2011 at 8:50
In particular, the Customer.dll may need to be built as a library, *then* used
to generate the serialization dll, then the *pair* of dlls used as references
in the MonoTouch project.
Original comment by marc.gravell
on 28 Mar 2011 at 8:53
Saw this posted on Stackoverflow. It's inaccurate to assume Unity3d ==
MonoTouch. Unity3d uses a different version of Mono, and is definitely missing
some features. I've had the most success compiling assemblies for use with iOS
Unity3d in MonoDevelop, targeting Mono 2.6.3.
Original comment by calvin.r...@gmail.com
on 28 Mar 2011 at 8:30
Original issue reported on code.google.com by
marc.gravell
on 28 Mar 2011 at 8:43