cjyyyza / protobuf-net

Automatically exported from code.google.com/p/protobuf-net
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unity3d compiled to windows phone8 failed #436

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Please include an e-mail address if this might need a dialogue!
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What steps will reproduce the problem?
1. copy full/wp8/protobuf-net.dll into Unity Project 4.3.4f1
2. Compile the Project to windows phone8
3.

What is the expected output? What do you see instead?
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes 
in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 

  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0 

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0 

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0 

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0 

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0 

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0 

What version of the product are you using? On what operating system?
Ver:r668
Windows 8
Visual Studio 2012
unity3d 4.3.4f1

Please provide any additional information below.

Original issue reported on code.google.com by dannisli...@gmail.com on 2 Apr 2014 at 9:03