clabra / opennero

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agents can also walk through the cliffs #152

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Agents can "walk through" some parts of the level geometry which looks 
unnatural.

Collision with the geometry is not efficient because in irrlicht it is 
triggered on bounding box intersection, and bounding boxes for the level 
geometry are huge. So far we have been careful to not put agents into 
situations where they *can* walk through - should probably revisit this when 
better collision is available.

Original issue reported on code.google.com by ikarpov on 1 Sep 2013 at 7:23