clabra / opennero

Automatically exported from code.google.com/p/opennero
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bot animation in Maze #48

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Steps to follow:
 * Start OpenNERO Maze mod
 * Run a number of A* agents and observe the animation of the new bot
 * Observe the animations under different amounts of system load
 * Adjust the speedup slider

Evaluation questions:
 * Does the bot animation appear natural?
 * Is it well synchronized with the speed of transition?
 * Is the bot animation synchronized with the footsteps left behind by the model?
 * Does the bot animation appear smooth?
 * Does the appearance of the animation change with system load?
 * What happens to the animation when the speedup slider is adjusted?

Original issue reported on code.google.com by ikarpov on 30 Sep 2010 at 3:30

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 30 Sep 2010 at 3:30

GoogleCodeExporter commented 9 years ago

Original comment by ikarpov on 30 Sep 2010 at 4:17

GoogleCodeExporter commented 9 years ago
The robot model has no texture when testing Teleporting A* or Front A*

Original comment by tsp...@gmail.com on 6 Oct 2010 at 9:52

GoogleCodeExporter commented 9 years ago
testing complete

Original comment by ikarpov on 3 Nov 2010 at 10:47