Closed TheRealTaylorXia closed 8 months ago
Hi,
Could you post the unity logs that you can found in %appdata%\..\LocalLow\CLARTE\GaussianSplattingVRViewer
?
Also, have you tried to launch the application without using your own point_could.ply
file ? does it crash too ?
Best regards.
Hi,
The same headset and the same problem here. I tried first launching the application without any ply file and then with one and got the same result both times. I've attached the logs below.
Thank you!
Mono path[0] = 'D:/GaussianSplattingVRViewer/ClarteGaussianSplattingVRViewer/GaussianSplattingVRViewer_Data/Managed'
Mono config path = 'D:/GaussianSplattingVRViewer/ClarteGaussianSplattingVRViewer/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 47 workers.
Initialize engine version: 2022.3.9f1 (ea401c316338)
[Subsystems] Discovering subsystems at path D:/GaussianSplattingVRViewer/ClarteGaussianSplattingVRViewer/GaussianSplattingVRViewer_Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
[Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
GfxDevice: creating device client; threaded=1; jobified=1
[XR] [56800] [19:05:28.647][Info ] Available Layers: (0)
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4090 (ID=0x2684)
Vendor: NVIDIA
VRAM: 24156 MB
Driver: 31.0.15.2802
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.084 seconds
- Finished resetting the current domain, in 0.001 seconds
XRGeneral Settings awakening...
[Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display
[Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Input
[Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display
[Subsystems] Loading plugin UnityOpenXR for subsystem OpenXR Display...
[XR] [56800] [19:05:29.142][Info ] Available Layers: (0)
[Subsystems] Loading plugin UnityOpenXR for subsystem OpenXR Input...
Hello Peamon, thank you for the fast response, I really appreciate it!
I'm still having trouble finding the unity logs unfortunately - I can't seem to find a LocalLow or CLARTE folder in my roaming directory. I also searched for a player.log such as the one MiG-Ui produced but I haven't found anything.
I did try running the viewer application both with and without my generated point cloud file, both produce the same outcome or seeing the splash screen briefly then crashing.
If you need anything else or any more info please let me know! Thank you!
I Will Check this on our varjo headset on Monday and will give you a feedback.
From the varjo documentation
Openxr from unity is not supported. I will do a varjo specific build on Monday.
Hi, i have found the solution. It's because Varjo does not support "Depth Submission" . @TheRealTaylorXia @MiG-Ui
I just posted a new build ClarteGaussianSplattingVRViewer-NoDepthSub.zip in Releases.
Let me know if it works for you.
For Varjo, this option have to be set to None
Hi, the build you posted works perfectly for me and it looks great. Thanks again!
I am trying to use the Clarte VR Viewer with a Varjo XR 3 headset on Windows 10 with a point cloud I created using the original gaussian splatting research paper code.
Upon executing the application I briefly see the Clarte splash screen then the program exits, presumably via an error. Is this a problem with my headset or the application itself? Is there any way I can view the unity crash logs? If so, I'll post one here ASAP. Sorry for the lack of detail.
Thank you!