Open chen1325-star opened 5 months ago
do you see anything in your headset ? It seem it's like you have not connected your headset to your computer via link or airlink. If it's properly connected you can see the Oculus Home:
Now the second problem can be that that Oculus is not your default OpenXR environment.
Hi, I think I setup the headset correctly, v1.1 works smoothly but I couldn't see anything using v1.2
Hi,
I directly launched the GaussianSplattingVRViewer.exe, and this is what I could see. I have already connected to a Quest 2 and make sure my device follows the requirements. Is there any limitation for the openxr version?
Thanks
Hi, @chen1325-star I have the same problem. Did you solve it? Also I want to ask about build config. Did you built it on android or windows platform? and in player settings did you choose in the XR Plug-In management OpenXR or Oculus in the corresponding platform?
In your screenshot, i can see that a file named "point_cloud.ply" should be near the executable file "GaussianSplattingVRViewer.exe". If you remove this file and any other "*.ply" file near the executable does you can see the "default.ply" in VR ?
If it's the case, your point_cloud.ply file should be corrupted, scaled or translated somewhere you cannot see it. can you send it to me that i check it ?
Also is you ply file a file with degree 3 shs ? This project only work with this kind of gaussian ply file.
To check that you can open the ply file with a text editor and check the header. it should contains 44 f_rest
parameters if you have less it's probably not a degree 3 shs file and it will not work.
format binary_little_endian 1.0
element vertex 60338
property float x
property float y
property float z
property float nx
property float ny
property float nz
property float f_dc_0
property float f_dc_1
property float f_dc_2
property float f_rest_0
property float f_rest_1
property float f_rest_2
property float f_rest_3
property float f_rest_4
property float f_rest_5
property float f_rest_6
property float f_rest_7
property float f_rest_8
property float f_rest_9
property float f_rest_10
property float f_rest_11
property float f_rest_12
property float f_rest_13
property float f_rest_14
property float f_rest_15
property float f_rest_16
property float f_rest_17
property float f_rest_18
property float f_rest_19
property float f_rest_20
property float f_rest_21
property float f_rest_22
property float f_rest_23
property float f_rest_24
property float f_rest_25
property float f_rest_26
property float f_rest_27
property float f_rest_28
property float f_rest_29
property float f_rest_30
property float f_rest_31
property float f_rest_32
property float f_rest_33
property float f_rest_34
property float f_rest_35
property float f_rest_36
property float f_rest_37
property float f_rest_38
property float f_rest_39
property float f_rest_40
property float f_rest_41
property float f_rest_42
property float f_rest_43
property float f_rest_44
property float opacity
property float scale_0
property float scale_1
property float scale_2
property float rot_0
property float rot_1
property float rot_2
property float rot_3
end_header
Hi,
I directly launched the GaussianSplattingVRViewer.exe, and this is what I could see. I have already connected to a Quest 2 and make sure my device follows the requirements. Is there any limitation for the openxr version?
Thanks