clarte53 / GaussianSplattingVRViewerUnity

A VR viewer for gaussian splatting models developped as native plugin for unity with the original CUDA rasterizer.
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Build Configuration #27

Open vrahnos3 opened 3 months ago

vrahnos3 commented 3 months ago

Hello, can somebody give some tips about build configuration? Is something that I need to change in order to build this project in Oculus? I have build issues.

In the player setting>XR Plug-in Management should i choose OpenXR or Oculus?

Thanks in advance

Peamon commented 3 months ago

You normally does not have to change the build configuration.

You have to build with OpenXR and connect your Quest to your desktop through airlink or physical link. In order to work, you also have to set Occulus application as default OpenXR environment in the application settings.

Hope it will help.

You can also post a screenshot of your build issues, it could be usefull to help you further.