Open CrayolaEater opened 7 months ago
There are a couple of things that could cause that.
I wrote a custom cpp script to generate the noise textures years ago, I no longer have the original code accessible. But you could generate your own using https://github.com/sebh/TileableVolumeNoise which should provide pretty similar results
Idk if I'm missing something but for me clouds margin looks pixelated.
I considered using a higher resolution noise texture but I have no idea how you generated those. Can you give some help?