I can use tiled to create new collions, trees, spawn locations, interactions etc but when i draw new terrain tiles (on correct layers) they are not moved across into the map
Nevermind, the issue has been resolved. I ended up having to import Hill tiles and had to make sure they are not sorted otherwise player is drawn behind/in front of them
I can use tiled to create new collions, trees, spawn locations, interactions etc but when i draw new terrain tiles (on correct layers) they are not moved across into the map