Closed RegisWu closed 4 years ago
Noted with thanks!
@cleardusk Many thanks! Will test it later!
Hi, for the 68 landmark case, how is this z-buffer calculated? Would you mind show an example ? Thanks!
@IQ17 You can define the topological mesh for 68 landmarks, then do z-buffer to check the visibility. I think the solution is obvious and you can dig into the z-buffer code to implement it.
For anyone using the bfm version without neck, you should replace the tri
by bfm.tri
since tri
is for no-neck.
@cleardusk how to generate the 3D render picture with color?
Came across this neck model and was interested in trying it out. Would you happen to have a non-Baidu file as Baidu states that registration / sign-up is currently not supported outside mainland China...
@cleardusk Can you please direct to a reference code for getting normal map from shape emerging from 3DFFA/3DFF_V2. For example in this paper, authors comparing against Normal Maps emerging from 3DDFA, but not clear how they generated normal maps from shape as their repo is not complete. https://openaccess.thecvf.com/content_CVPR_2020/papers/Abrevaya_Cross-Modal_Deep_Face_Normals_With_Deactivable_Skip_Connections_CVPR_2020_paper.pdf
@RegisWu The version with neck: BaiduYun, passwod: vd2t
could you share the code producessed the bfm.pkl file. thanks!
Hi,
Thanks for sharing the great work!
Here I have a few questions: 1) In the old 3DDFA (3DDFA_V1), the reconstructed vertices cover the ears and neck regions. But it is excluded in the new 3DDFA_V2. However, in some applications we would like to get the details around those regions, may I know is there an easy way to adapt the new 3DDFA_V2 model to cover the ears and neck regions?
2) In the old 3DDFA paper (CVPR ver.), the authors visualized the visibility of each landmark. I am wondering how to get the landmark visibility from the reconstructed vertices, could you please give me some hints about it?
Looking forward to your reply! Best regards.