cleardusk / 3DDFA_V2

The official PyTorch implementation of Towards Fast, Accurate and Stable 3D Dense Face Alignment, ECCV 2020.
MIT License
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Question about uv texture generation. #109

Open zoe2718 opened 3 years ago

zoe2718 commented 3 years ago

There are serious problems when generating large pose faces' texture. I runed the demo.py to generate uv texture and textured mesh, the results are as follows:

mesh uv

Why does it look like this in self-occluding regions? Is it because of the inaccurate shape or orthogonal projection? Or it is the bug of the code? Thanks!

cleardusk commented 3 years ago

The texture is sampled from the original image, so invisible (self-occluded) regions will be filled with pixels where the vertices are projected. It is not the bug, or the projector problem.