I am trying to inverse the rotation matrix to get aligned meshes. But could not get a frontal face
Can you tell what is the reference point of the rotation? and how could I take advantage of the P camera matrix to do the inverse rotation, because I am not getting the desired output
I am trying to inverse the rotation matrix to get aligned meshes. But could not get a frontal face Can you tell what is the reference point of the rotation? and how could I take advantage of the
P
camera matrix to do the inverse rotation, because I am not getting the desired output