Open R30hedron opened 3 years ago
The current preferred method for displaying libTAS related windows from within WSL is to use VcXsrv with the "Multiple windows" option, effectively using Windows' desktop environment for WSL's windows. Changing this setting to "One large window" is insufficient to prevent the segfault.
A complete workaround is to installing a DE onto the WSL guest (such as xfce4) and use the "One large window" setting with VcXsrv to give the game a display size with which to pull display information from.
I think this is a crash that was fixed since: https://github.com/godotengine/godot/commit/2684e816823ef3911143e630f92bc969adece1b5
Game: Citadel of Celestial Cascades libTAS version: Release 1.4.2
On game startup, Citadel of Celestial Cascades appears to uses a Godot function,
OS_X11::get_real_window_size()
, to center the window in the display. However, when run under WSL, which does not have a desktop environment installed by default, the game segfaults: