Open Spikestuff opened 2 years ago
I could reproduce this. Game is opening a controller using evdev, and is even logging some information regarding the controller parameters, but in-game it does not read the evdev file. This can be seen as using too many controller inputs eventually leads to a libtas warning about not enough space to store input (libtas stimulates the evdev file as a pipe which has a given size)
The native Linux title Lara Craft GO is unable to poll controller input within libTAS (v1.4.3) compared to playing standalone where this issue isn't present.
This is including using the in-built controller inputs.