Open Spikestuff opened 2 years ago
I could reproduce this. Loading a savestate eventually leads to a crash (not necessarily the following frame, could be tens of frames later). Here is what Unity is reporting:
Stacktrace:
at (wrapper managed-to-native) UnityEngine.Physics.INTERNAL_CALL_RaycastAll (UnityEngine.Vector3&,UnityEngine.Vector3&,single,int,UnityEngine.QueryTriggerInteraction) <0x00004>
at (wrapper managed-to-native) UnityEngine.Physics.INTERNAL_CALL_RaycastAll (UnityEngine.Vector3&,UnityEngine.Vector3&,single,int,UnityEngine.QueryTriggerInteraction) <0x00004>
at UnityEngine.Physics.RaycastAll (UnityEngine.Vector3,UnityEngine.Vector3,single,int,UnityEngine.QueryTriggerInteraction) <0x00024>
at UnityEngine.Physics.RaycastAll (UnityEngine.Ray,single,int,UnityEngine.QueryTriggerInteraction) <0x00070>
at UnityEngine.Physics.RaycastAll (UnityEngine.Ray,single,int) <0x00035>
at UICamera.Raycast (UnityEngine.Vector3) <0x004ec>
at UICamera.ProcessMouse () <0x002f8>
at UICamera.ProcessTouches () <0x003d7>
at UICamera.Update () <0x0003a>
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x00040>
Native stacktrace:
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(+0x900c9) [0xe44830c9]
linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7efe580]
linux-gate.so.1(__kernel_vsyscall+0x9) [0xf7efe559]
/lib/i386-linux-gnu/libc.so.6(gsignal+0xc6) [0xf786d8f6]
/lib/i386-linux-gnu/libc.so.6(abort+0x11e) [0xf785630b]
/home/clement/Games/Emily is Away/emily is away.x86() [0x861fb59]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(+0xc1b29) [0xe44b4b29]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(+0x245b9) [0xe44175b9]
linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7efe580]
linux-gate.so.1(__kernel_vsyscall+0x9) [0xf7efe559]
/lib/i386-linux-gnu/libpthread.so.0(raise+0xc6) [0xf7d9d4a6]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(+0x18f315) [0xe4582315]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(+0x18f341) [0xe4582341]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(mono_array_element_size+0x3e) [0xe44c2e70]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(mono_array_new_specific+0x2e) [0xe4521f72]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(mono_array_new+0x64) [0xe4525fcd]
/home/clement/Games/Emily is Away/emily is away.x86() [0x85e14ba]
/home/clement/Games/Emily is Away/emily is away.x86() [0x884bf47]
/home/clement/Games/Emily is Away/emily is away.x86() [0x88567e6]
[0xd1bf6432]
[0xd1bf63e5]
[0xd1bf6331]
[0xd1bf62ae]
[0xd1bf4e65]
[0xd1bf42f9]
[0xd1c06638]
[0xd1c05f5b]
[0xe7feb781]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(+0x284e8) [0xe441b4e8]
/home/clement/Games/Emily is Away/emily is away_Data/Mono/x86/libmono.so(mono_runtime_invoke+0x66) [0xe4520da0]
/home/clement/Games/Emily is Away/emily is away.x86() [0x85dfdd8]
/home/clement/Games/Emily is Away/emily is away.x86() [0x864503d]
/home/clement/Games/Emily is Away/emily is away.x86() [0x861b72e]
/home/clement/Games/Emily is Away/emily is away.x86() [0x821e3ea]
/home/clement/Games/Emily is Away/emily is away.x86() [0x844b940]
/home/clement/Games/Emily is Away/emily is away.x86() [0x84342cd]
/home/clement/Games/Emily is Away/emily is away.x86() [0x807bce4]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xe5) [0xf7857905]
/home/clement/Games/Emily is Away/emily is away.x86() [0x80898f9]
Unrelated to the other two, thought it should be mentioned whilst writing the others.
When TASing with the Input Editor, and going back through input, EiA would hang, then crash when going back through input.
It's a Unity title as an additional note.