As said in the title, replacing the Jester pop sound effect (Scream1) via LCSoundTool and Custom Sounds works properly. However, during the right scenario, Eyeless Dogs will be stuck playing Scream1 in place of Roar_0.
Initially, the bug is not present upon a fresh startup of the game, however, once a Jester has popped and played Scream1 during this "session" of the game, all instances of Roar_0 being played will instead play the sound assigned to Scream1. Restarting the game fixes this, until the user observes a jester popping and playing Scream1, at which point Roar_0 will start playing Scream1 again.
As said in the title, replacing the Jester pop sound effect (Scream1) via LCSoundTool and Custom Sounds works properly. However, during the right scenario, Eyeless Dogs will be stuck playing Scream1 in place of Roar_0.
Initially, the bug is not present upon a fresh startup of the game, however, once a Jester has popped and played Scream1 during this "session" of the game, all instances of Roar_0 being played will instead play the sound assigned to Scream1. Restarting the game fixes this, until the user observes a jester popping and playing Scream1, at which point Roar_0 will start playing Scream1 again.