clementinise / CustomSounds

Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip
GNU General Public License v3.0
6 stars 3 forks source link

Custom sounds refuse to work #7

Closed user7562 closed 9 months ago

user7562 commented 10 months ago

i have modified some sounds of the game and they refuse to work, the majority of them work but sometimes the mod bugs out and most sounds stop working, they are the same bitrate and stereo. help?

rainbow137 commented 10 months ago

It seems that you need to place the custom audio in the "customsound" folder and the required format should be WAV. Currently, I've renamed it like this: "pop.WAV," with an uppercase suffix. I'm not sure if it's effective.

user7562 commented 10 months ago

The sound file is in customsounds and its in the wav file format

On Fri, 5 Jan 2024, 07:19 rainbow137, @.***> wrote:

It seems that you need to place the custom audio in the "customsound" folder and the required format should be WAV. Currently, I've renamed it like this: "pop.WAV," with an uppercase suffix. I'm not sure if it's effective.

— Reply to this email directly, view it on GitHub https://github.com/clementinise/CustomSounds/issues/7#issuecomment-1878182874, or unsubscribe https://github.com/notifications/unsubscribe-auth/APTPVVYASKB3CMBCKNX3VCLYM6LQVAVCNFSM6AAAAABBM62MRGVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQNZYGE4DEOBXGQ . You are receiving this because you authored the thread.Message ID: @.***>

user7562 commented 9 months ago

the sound files are located in CustomSounds>[name of my folder]>here, they are wav formats. same bitrate as the original and same file name as the original and they are stereo like the original, and yet some of them refuse to work, its either completely muted or it just resets to the default sound