Closed TheoTTG closed 3 days ago
@MiranDMC make a new build. Should be fixed there
@TheoTTG try alpha.69 build
Situation is sitll the same on Alpha.69.
12/09/2024 20:14:03.267 Loading custom script 'C:\Rockstar Games\GTA San Andreas\cleo\MISSIONS\KARMG.cm'...
12/09/2024 20:14:03.267 Error during loading of custom script C:\Rockstar Games\GTA San Andreas\cleo\MISSIONS\KARMG.cm occured.
Error message: File does not exists
12/09/2024 20:14:03.267 [0A94] Failed to load mission 'C:\Rockstar Games\GTA San Andreas\cleo\MISSIONS\KARMG.cm' from script 'main.cs'.
I see, ok. Looks like some extra change is needed
@MiranDMC
replace DIR_CLEO with "CLEO" for now. Looks like absolute path to CLEO folder is not recognized by ModLoader
@TheoTTG https://github.com/cleolibrary/CLEO5/actions/runs/10838351274/artifacts/1926928930 Are you able to download and test it?
@MiranDMC I was able to download it, but it doesn't seem to make a difference. The result is the same.
@TheoTTG try with this build https://github.com/cleolibrary/CLEO5/actions/runs/10864785973/artifacts/1933518550
@x87 Looks like the issue is resolved with this build. Thanks!
15/09/2024 12:52:09.636 [0A94] Starting new custom mission cleo\MISSIONS\KARMG.cm from thread named main.cs
15/09/2024 12:52:09.636
15/09/2024 12:52:09.636 Loading custom script 'cleo\MISSIONS\KARMG.cm'...
15/09/2024 12:52:09.655 Registering custom mission named karmg.c
resolved in alpha.70
Cleo 5 doesn't seem to be able to find cleo mission files in modloader, as opposed to Cleo 4.
For example, if there's a cleo mission called testm.cm in '/modloader/test/cleo/', Cleo 4 will be able to find this file when test.cs launches the mission with load_and_launch_custom_mission "testm".
CLEO4:
Cleo 5 on the other hand is unable to do this.
CLEO5: