Screen fade now affects CLEO audio in same way as other ingame sounds.
Implemented distance volume decay curve for 3d streams to match other ingame sounds.
Fixed Doppler effect calculations, fixed audio glitches.
Fixed audio glitches when switching camera, switching to main menu, minimizing game etc.
Coordinates system used in BASS now is same as in game.
Volume and speed stream parameters moved into generic array in preparation for future additional parameters.
Audio system processing moved further in logic chain so it can use results from previous steps.
Screen fade now affects CLEO audio in same way as other ingame sounds. Implemented distance volume decay curve for 3d streams to match other ingame sounds. Fixed Doppler effect calculations, fixed audio glitches. Fixed audio glitches when switching camera, switching to main menu, minimizing game etc. Coordinates system used in BASS now is same as in game. Volume and speed stream parameters moved into generic array in preparation for future additional parameters. Audio system processing moved further in logic chain so it can use results from previous steps.