For consistency with 032B, 0605 should also allow for negative numbers to be given as an argument. In case of 032B the game resolves the model index using the CTheScripts::UsedObjectArray, where -1 is the first model on the list, -2 is the second, etc.
For consistency with 032B, 0605 should also allow for negative numbers to be given as an argument. In case of 032B the game resolves the model index using the CTheScripts::UsedObjectArray, where -1 is the first model on the list, -2 is the second, etc.
This is a purely cosmetic change.