Heavy assault armor makes Biggs appear bigger than other soldiers (Lem & Wedge)
Lost his platoon before the ground assault on the Moon could begin
Uses a powerful melee weapon when projectile weapons won't work
Tasks:
PRIORITY: Design a new Character Sheet similar to the one provided with your take on a settled design on the character "Biggs". Feel free to choose any direction you wish, and ask questions if you have any. Please use directions on the Character Concept Draft as your guide for what we want.
BASED ON DESIGN OF 1: Design a 2D Platformer Sprite Sheet. This can be simple, something that can be imported into the graphics engine and tested out. Feel free to use any sprite sheet methodology you prefer until we solidify our process.
PIXEL ART REQUIREMENTS:
Characters no more than 8 - 12 colors for now
Color theory is <3
Fluid animation with personality choices, characteristic of Biggs.
Use "Lem in Space" picks for reference.
"pixel block size" - flexible - think LATE SNES shading/color choices with PS1 (or even later) details - balanced
We'll be using PNG files with alpha transparency for all sprite-sheets. The Alpha value will also determine the hit-box for the character.
Example of a 2D 'Platformer' side-ways view with directional aiming, and jumping:
Notes: Please upload all content to either this thread or the github repository. If you don't know how to use the repository, you can upload all your work to the task page (here) and we'll add it to the repo for you.
Additional Notes: Biggs body and armor should be 150% to 200% bigger than Wedge's body and armor
Character Concept Draft:
(Originally concept art of Lem, but now being used for Wedge)
*you enter into all character concepts and game work with the common understanding that all material pertaining to this game is confidential and not for public until official release.
Character Design - Biggs
Tasks:
PRIORITY: Design a new Character Sheet similar to the one provided with your take on a settled design on the character "Biggs". Feel free to choose any direction you wish, and ask questions if you have any. Please use directions on the Character Concept Draft as your guide for what we want.
BASED ON DESIGN OF 1: Design a 2D Platformer Sprite Sheet. This can be simple, something that can be imported into the graphics engine and tested out. Feel free to use any sprite sheet methodology you prefer until we solidify our process.
PIXEL ART REQUIREMENTS:
Example of a 2D 'Platformer' side-ways view with directional aiming, and jumping:
Notes: Please upload all content to either this thread or the github repository. If you don't know how to use the repository, you can upload all your work to the task page (here) and we'll add it to the repo for you.
Additional Notes: Biggs body and armor should be 150% to 200% bigger than Wedge's body and armor
Character Concept Draft:
(Originally concept art of Lem, but now being used for Wedge)
*you enter into all character concepts and game work with the common understanding that all material pertaining to this game is confidential and not for public until official release.